等待彩灯 / En Attendant Caideng

体积光交互游戏 Volumetric Light Interactive Game

清深自2021年起多了很多鸭和鹅。某天,园子里一只叫“彩灯”的鸭子不见了。它去哪里了呢?本游戏设定于彩灯去了一个看不见光的地方,这个地方遍布各种光源,有的光是实体的,有的光是非实体的,游玩者要通过控制实体灯光的移动,探索下一个光源,以找到黑暗中的开关并进入下一关。本项目借助深研院与腾讯游戏联合开展的互动媒体设计与技术专业(IMDT)的课程设计完成Demo设计。

Since 2021, there have been many ducks and geese in SIGS. One day, a duck named Caideng disappeared. Where did it go? The game is set in a place where Caideng has gone to a place where he can’t see any light, and this place is full of various light sources, some of which are solid, some of which are not. The player has to control the movement of the solid lights and explore the next light source in order to find the switch in the darkness and enter the next level. This project completes the Demo design with the help of the Interactive Media Design & Technology (IMDT) course design jointly conducted by SIGS and Tencent Games.

Time Stamp | 2022/5/22 (Demo)
Concept & Setting | Wang Rui
Demo | Wang Rui, Sun Weihang
Assistance | Wang Yang
Software | Unity, Powerpoint
Project Support | Interactive Media Design and Technology Center, Tsinghua SIGS

Demo ver.1 by ppt (逐帧定格)& Demo ver.2 by Unity :